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Rome Total War Cd1 Iso

Do as the Romans do.Casius is an unusually skilled spy, but that’s not what makes him memorable. He has a pet monkey in his personal retinue that follows him wherever he goes.

Supposedly, it helps him with his subterfuge that sounds a bit unlikely on the face of it, but given some of the daring missions he has pulled off, maybe it’s true. Once I sent the man into a heavily fortified city.

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He managed to climb the walls, and was kind enough to leave the front gates open when my armies attacked the city.Little details like these are a large part of what makes Rome: Total War an amazing game. It’s not just the incredible real-time battle engine. It’s not just the new campaign system, which is by far the best in the Total War series.

It’s not just the immaculate presentation and attention to detail. It’s that the game has all of those things, and so much personality besides; if there’s a magic formula for how to make a great strategy game, Creative Assembly has figured it out.The battles in Rome: Total war are amazing. Creative Assembly has tightened the pacing, streamlined the control, and given the interface a more intuitive design. Particularly impressive is how well the battles hold up—visually and functionally—at any scale. With the camera pulled back to a bird’s eye view high above the landscape, it’s easy to keep tabs on the battle, set your lines, and direct your troops on open terrain. But you can also zoom in, and even see individual soldiers marching, fighting or dying en masse like good lemmings. Onagers send flaming projectiles into the enemy.

They’re devastating but not very accurate.The units are incredibly diverse within each civilization, ranging from the expected Roman, Gaulish and Germanic hordes to more exotic Greeks and Egyptians. The disciplined Roman factions have some of the most organized units at their disposal, like the Triarii (they can place their shields together in a Testudo formation, essentially becoming impervious to arrows). More interesting units include dogs that rip and shred once their handlers release them, and flammable ‘war pigs’. Drill through the complex tech three and you, as the Romans, will be able to build lumbering Onagers – large catapults that hurl rocks at town walls or troops, and are essentially the super-weapons of the game.Many units, regardless of civilization, have at least one special ability you can use.

Archers can light their arrows on fire, charging cavalry can form a wedge formation, druids can chant to increase morale, and all generals can turn routing men back into the fray. Sieges are of particular interest – you can try to starve an enemy into submission, attack, or (if the besieged town is protected by walls) build siege equipment that can take several turns. Rebels gather into formation. Notice Mount Etna erupting in the background.Assaulting heavy walls is tough. You can scale them or knock a section down.The town center is the last line of defense for the enemy army. This guy thinks he can take on 400 men by himself!Turn-Based EmpireThe battles are good fun, but as slick as they are, the real star of this show is the new campaign engine.

The grand strategy portion of Rome has less clutter and more strategic depth than Medieval and Shogun. The map is still divided into provinces, but armies can now travel around within them, adding a novel element of operational-level strategy to the game.

It also gives you time to respond to an army that has encroached on your territory.In order to conquer a province you have to take its capital, but it’s not enough to place defending armies in your settlements and leave them there. There is a strong incentive to send troops out into the countryside to secure choke points and defensible terrain. The battle map that you fight on is based on the local terrain that your armies occupy on the strategic map there are a lot of different battle maps in this game. More importantly, this new movement system places a strong emphasis on one of the key accomplishments of the Roman Empire: roads. With more places to go, your armies need a way of getting around more effectively.

Building a network of roads is the key to being able to respond quickly.The best part is how effectively the campaign system makes use of its setting. You play as one of four Roman factions, placing you in a novel role as one cog in a larger machine, all fighting for the glory of Rome. The Senate provides you with missions that add flavor to the game and give you a never-ending stream of short-term goals to accomplish. Eventually you’ll turn on all of them, and try to take Rome for yourself—a clever contrivance that replaces the late-game drag so common to sprawling strategy games with a tense and climactic endgame battle of huge proportions.Rome’s huge campaign, large number of civilizations and diversity of tactics are enough to keep any gamer occupied for weeks on end.

Hats off to The Creative Assembly for creating one of, if not the best, Total War game in the series.System Requirements: Pentium 233 Mhz, 32 MB RAM, Win95. Press the big red button that says Download Link (next to the green button that says Magnet Link).

It will lead you to another page where you have to click for Slow Download (which is the free download, but slow). Enter the code you see on the screen and press download, and wait. You can also use the green Magnet Link but this requires you have a program called utorrent installed (or similar). This game is extract and play but most games are stored on virtual discs and require PowerISO, another program, to mount as you would use a regular CD. I have installed and tried itbut it works with extremely poor speed and performance.i have changed video settings and worked on that issue in vainHowever, after some investigation, i found that right after starting the gamethe process (rundll32.exe) starts with very high cpu usageafter more investigationi found that it’s NOT in it’s supposed place (not in system32,but in another folder)you and i know what this mean,admin.this is a f. VIRUS!!good thing i was expecting thisprobably you could explain that? Please explain this for me, or explain how did you expect that everybody was SO stupid to believe that any such “free” software can be a good thing!.

I have installed and tried itbut it works with extremely poor speed and performance.i have changed video settings and worked on that issue in vainHowever, after some investigation, i found that right after starting the gamethe process (rundll32.exe) starts with very high cpu usageafter more investigationi found that it’s NOT in it’s supposed place (not in system32,but in another folder)you and i know what this mean,admin.this is a f. VIRUS!!good thing i was expecting thisprobably you could explain that? Please explain this for me, or explain how did you expect that everybody was SO stupid to believe that any such “free” software can be a good thing!

Rome Total War Alexander Iso

Thanks, it isn’t old as tool? The latest release dates to 2013.BTW, I’m analyzing the first CD, a few questions in the meantime, if you don’t mind.Why does it take so long if I try to make a copy with UltraISO?

With other games I don’t have this issue.If I use the copy and paste of Windows, I can copy the whole CD in a folder on my PC, then I make an ISO of this folder and I can mount it with DAEMON Tools. But why, when I try to burn it with the related option (BBurn ISO/B) I get several error messages? Thanks, it isn’t old as tool? The latest release dates to 2013.BTW, I’m analyzing the first CD, a few questions in the meantime, if you don’t mind.The game was released in 2004 so ProtectionID won’t have any difficulty detecting it. As an aside, you should use ProtectionID to scan the program executable/s in the installation folder rather than the cd/s. It’s faster and more accurate.In any case, a search of the forum reveals that the copy protection is.To make a back-up copy of disc 1, read and write with alcohol 120% using first the safedisc 2,3 & 4 efm writer datatype settings and if that doesn’t work then try with the alternative safedisc 2,3 & 4 settings. Whether or not you succeed in making a working copy of disc 1 will depend upon the capabilities of your burner.

Why does it take so long if I try to make a copy with UltraISO? With other games I don’t have this issue.Because safedisc protected cds have between 600 and 2,000 unreadable sectors, probably about 600 since it’s safedisc 3, in the first 10,000 or so sectors (generally the first 3% or so of the disc) and UltraIso is not designed or intended to be used for the purposes of copying such discs. If I use the copy and paste of Windows, I can copy the whole CD in a folder on my PC, then I make an ISO of this folder and I can mount it with DAEMON Tools.

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But why, when I try to burn it with the related option (Burn ISO) I get several error messages?The whole purpose of copy protection schemes is to prevent working copies from being made in that manner. Actually, from what I recall back in the days when I used to make back-up copies of copy protected cds, slowing down the reading speeds of safedisc protected cds had precisely zero effect on the likelihood of making a successful copy (though it did improve the chances a little with sub-code based protections such as securom 1 & 2 and psx libcrypt).With safedisc, unless your reader supports fast error skip, reading of the first 3% or so of the disc will be very slow in any case. All that slowing down the reading speed will do is to slow down the reading process of the last 97% of the disc.As for burning speed, it really depends on the writing quality of your burner. If it can burn cds at 52x, as some burners can, you might want to throttle the writing speed back to say 24x max.Whether or not your back-up copy will succeed though will depend upon whether your burner can write in a raw mode and, if so, upon how accurately your burner can write the weak sector patterns.If it can’t write in a raw mode, you can’t make a working back-up copy (even of a safedisc 1 or safedisc lite protected cd).If it can write in a raw mode and it is an “efm” burner, you will be able to make a working copy. If it can write in raw mode but is not an “efm” burner, you’ll just have to try it and see whether or not it works.

QUOTE=philamber;2735668With safedisc, Bunless your reader supports fast error skip/B, reading of the first 3% or so of the disc will be very slow in any case. All that slowing down the reading speed will do is to slow down the reading process of the last 97% of the disc./QUOTEBut that isn’t a feature of Alcohol?

I think I saw it in the software settings.As for burning speed, it really depends on the writing quality of your burner. If it can burn cds at 52x, as some burners can, you might want to throttle the writing speed back to say 24x max.Whether or not your back-up copy will succeed though will depend upon whether your burner can write in a raw mode and, if so, upon how accurately your burner can write the weak sector patterns.If it can’t write in a raw mode, you can’t make a working back-up copy (even of a safedisc 1 or safedisc lite protected cd).If it can write in a raw mode and it is an “efm” burner, you will be able to make a working copy.

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If it can write in raw mode but is not an “efm” burner, you’ll just have to try it and see whether or not it works.OK, where can I see if my burner is good to do good back-up copies? Moreover, how can I know if it writes in RAW mode or not? And if it’s EFM? But that isn’t a feature of Alcohol? I think I saw it in the software settings.It’s a feature of alcohol but only if your reader supports it.OK, where can I see if my burner is good to do good back-up copies?

Rome Total War Cd1 Iso

Moreover, how can I know if it writes in RAW mode or not? And if it’s EFM?As almost no games are now sold on cds rather than on dvds, AFAIK, no-one now keeps an up to date lists of burners that can write cds in raw mode and accurately write weak sector patterns. The lists on the alcohol website were last updated in 2005.Long ago, I wrote a guide to backing up safedisc 2 protected cds. The part that relates to alcohol is still valid though it’s been so long that I’d forgotten that the plain safedisc 2/3/4 datatype settings are the ones to use for a burner that can accurately write weak sector patterns (i.e. Bypass efm error unchecked) and that the safedisc 2/3/4 (EFM writer) is for those that can’t (i.e.

Bypass efm error checked). In other words, I got it backwards in my previous posts in this thread.